Professional

SoFiit

A campus social fitness platform helping students find workout partners.

Industry

B2C Social

Role

Founding Product Designer

Team

2 Founders, 3 Engineers

Time

Mar 2023 - Mar 2024 (1 Year)

Problem

Fitness in college is often a solo experience. Students want to stay active, but difficulty finding compatible workout partners makes consistency hard to sustain.

My Contribution

As the sole and founding designer, I led SoFiit’s product design from concept to launch. I ran user research, defined experience strategy, and designed the brand and interface. I partnered closely with the founding team to ship an MVP and expand the product through iteration.

Result

  • 368+ Active users within the first month of launch

  • Techstars'24 Fall Class

    (<1% acceptance rate)


The MVP Timeline

Background

Everything started with a Google Form…

When I first joined SoFiit, the product existed as a simple Google Form where students answered questions about their fitness goals and preferences for a gym buddy.

From there, we manually matched users based on AI insights!

My job was to transform this manual process into a seamless, fully digital experience.

User Research

Defining the problem through research.

To understand user motivations, pain points, and product needs, we conducted 80+ interviews with university students across fitness levels and lifestyles, supplemented by secondary research.


A few key words popped up consistently:

Who are our users?

Based on key insights gathered on student behaviors and needs, I fabricated 3 personas to better empathize with users with different motivations and to help guide our design.

Hence, I asked…

Hence, I asked…

How might we build an online social fitness ecosystem that fosters personalized connections to enhance student well-being and commitment?

Design Process

Competitive Audit

To differentiate SoFiit in the crowded fitness app market, I conducted a competitive audit of similar platforms, analyzing key features, user experiences, and engagement strategies.

Takeaways

There is a gap between individual fitness tracking tools and socially grounded wellness experiences, where SoFiit creates value by anchoring motivation and accountability within campus communities.

Design Strategy

To translate research insights into a scalable product, I applied a clear design strategy
across workflows, information architecture, and a scalable design system.

  1. Bridging Team Roles

➔ Balance requirements to create
feasible solutions.

  1. Optimizing for Efficiency

➔ Reduce complexity to ship the
MVP faster.

  1. Driving Scalability

➔ Use product thinking to support
long-term growth.

Work in progress…

Styleguide, components, user flow, low-fidelity wireframes

Final Product

A Community-First Wellness Platform

The final SoFiit experience brings community, accountability, and progress into a single platform—supporting students across fitness levels, from those just getting started to those with established routines.

[Onboarding]

[Onboarding]

[Home, Progress Dashboard, Buddies, Profile]

[Home, Progress Dashboard, Buddies, Profile]

[Match with a Buddy]

[Match with a Buddy]

[Schedule a workout with your buddy]

[Schedule a workout with your buddy]

Impact & Learnings

Impact Beyond the Product

Funded by USC Viterbi, SoFiit solved a critical data gap in student wellness research.
Traditional health surveys suffered from a low 9–11% response rate, leaving the administration with significant blind spots.

We addressed this by embedding lightweight micro-surveys directly into the app experience. This low-friction approach captured sentiment data and provided the university with higher fidelity, real-time insights.

36%

36%

36%

Increase in reported sense of well-being

Increase in reported sense of well-being

According to survey

2024 Fall Class in Health & Wellness

2024 Fall Class in Health & Wellness

(<1% acceptance rate)

368+

368+

368+

Active users within the first month of launch

Active users within the first month of launch

Community continues to grow

My Learnings

1. From Vision into Action

SoFiit began as a vague concept. Leading the 0 → 1 design process taught me to move fast, ship early, and translate high-level business goals into tangible, user-facing systems.

  1. Design is a Team Sport

SoFiit began as a vague concept. Leading the 0 → 1 design process taught me to move fast, ship early, and translate high-level business goals into tangible, user-facing systems.

There's

more!

more!