Professional

Professional

SoFiit

A campus social fitness platform helping students find workout partners.

Industry

B2C Social

Role

Founding Product Designer

Team

2 Founders, 3 Engineers

Time

Mar 2023 - Mar 2024 (1 Year)

Problem

Fitness in college is often a solo experience. Students want to stay active, but difficulty finding compatible workout partners makes consistency hard to sustain.

My Contribution

As the sole and founding designer, I led SoFiit’s product design from concept to launch. I ran user research, defined experience strategy, and designed the brand and interface. I partnered closely with the founding team to ship an MVP and expand the product through iteration.

Result

I lead UX reserach with 200+ financial advisors to do lorem ipsim this and that

The MVP Timeline

Background

Everything started with a Google Form…

When I first joined SoFiit, the product existed as a simple Google Form where students answered questions about their fitness goals and preferences for a gym buddy.

From there, we manually matched users based on AI insights!

My job was to transform this manual process into a seamless, fully digital experience.

User Research

Defining the problem through research.

To understand user motivations, pain points, and product needs, we conducted 80+ interviews with university students across fitness levels and lifestyles, supplemented by secondary research.


A few key words popped up consistently:

Who are our users?

Based on key insights gathered on student behaviors and needs, I fabricated 3 personas to better empathize with users with different motivations and to help guide our design.

Hence, I asked…

Hence, I asked…

Hence, I asked…

How might we build an online social fitness ecosystem that fosters personalized connections to enhance student well-being and commitment?

Design Process

Competitive Audit

To differentiate SoFiit in the crowded fitness app market, I conducted a competitive audit of similar platforms, analyzing key features, user experiences, and engagement strategies.

Takeaways

This framework highlights the gap between individual fitness tracking tools and socially grounded wellness experiences, where SoFiit creates value by anchoring motivation and accountability within campus communities.

Design Strategy

To translate research insights into a scalable product, I applied a clear design strategy
across workflows, information architecture, and a scalable design system.

  1. Bridging Team Roles

➔ Balance requirements to create
feasible solutions.

  1. Optimizing for Efficiency

➔ Reduce complexity to ship the
MVP faster.

  1. Driving Scalability

➔ Use product thinking to support
long-term growth.

Work in progress…

Styleguide, components, user flow, low-fidelity wireframes

Final Product

A Community-First Wellness Platform

The final SoFiit experience brings community, accountability, and progress into a single platform—supporting students across fitness levels, from those just getting started to those with established routines.

[Onboarding]

[Onboarding]

[Onboarding]

[Home, Progress Dashboard, Buddies, Profile]

[Home, Progress Dashboard, Buddies, Profile]

[Home, Progress Dashboard, Buddies, Profile]

[Match with a Buddy]

[Match with a Buddy]

[Match with a Buddy]

[Schedule a workout with your buddy]

[Schedule a workout with your buddy]

[Schedule a workout with your buddy]

Impact & Learnings

Impact Beyond the Product

Funded by USC Viterbi, SoFiit solved a critical data gap in student wellness research.
Traditional health surveys suffered from a low 9–11% response rate, leaving the administration with significant blind spots.

We addressed this by embedding lightweight micro-surveys directly into the app experience. This low-friction approach captured sentiment data and provided the university with higher fidelity, real-time insights.

36%

36%

36%

Increase in reported sense of well-being

Increase in reported sense of well-being

Increase in reported sense of well-being

According to survey

2024 Fall Class in Health & Wellness

2024 Fall Class in Health & Wellness

2024 Fall Class in Health & Wellness

(<1% acceptance rate)

368+

368+

368+

Active users within the first month of launch

Active users within the first month of launch

Active users within the first month of launch

Community continues to grow

My Learnings

1. From Vision into Action

SoFiit began as a vague concept. Leading the 0 → 1 design process taught me to move fast, ship early, and translate high-level business goals into tangible, user-facing systems.

  1. Design is a Team Sport

SoFiit began as a vague concept. Leading the 0 → 1 design process taught me to move fast, ship early, and translate high-level business goals into tangible, user-facing systems.

There's

more!

more!